> For the complete documentation index, see [llms.txt](https://bloommc.gitbook.io/wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bloommc.gitbook.io/wiki/plugins/pyrofishing/augments.md).

# Augments

Augments are "enchants" for your fishing rod. You will need to bear in mind three things to "craft" an augment;

* The ingredients (the ingredients listed on /fish augments or down below).&#x20;
* Entropy (Do you have enough entropy? Check with /fish entropy).
* Your fishing level (Is your fishing level high enough? Check with /fish menu).

Once you have the correct amount of all three things, you can pursue crafting an augment! (Hot Spot is a good place to start).&#x20;

**To craft an augment:**

**Y**ou will need to throw all of the ingredients (exact amounts!) into a cauldron full of water before left-clicking it with your rod. Assuming you have all of the listed things above, you will be given the augment.

You can now type **/fish augment** to craft the fishing rod with the augment!

You can view a list of augments and the requirements to make them with **/fish augments**, We have listed all the different augments below, what they do, and what is required to get them:&#x20;

{% hint style="info" %} <mark style="color:orange;">**Hot Spot**</mark> Gives you a chance to get more than 1 fish per catch.&#x20;

**Required Level:** 10 | **Entropy:** 50,000 | **Max Level:** 13
{% endhint %}

{% hint style="info" %} <mark style="color:blue;">**Call of the Storm**</mark> Gives you a chance to catch more fish when it's raining.&#x20;

**Required Level**: 12 | **Entropy:** 40,000 | **Max Level:** 5
{% endhint %}

{% hint style="info" %} <mark style="color:purple;">**Saturate**</mark> Gives you a random chance to replenish your hunger when catching fish.&#x20;

**Required Level:** 12 | **Entropy:** 35,000 | **Max Level:** 5
{% endhint %}

{% hint style="info" %} <mark style="color:green;">**Sage**</mark> Gives you more fishing XP when you catch a fish (fishing XP, Intellect is regular XP). **Required Level:** 12 | **Entropy:** 57,500 | **Max Level:** 10
{% endhint %}

{% hint style="info" %} <mark style="color:yellow;">**Biome Disruption**</mark> Gives you a chance to catch random fish from other biomes when fishing. **Required Level:** 16 | **Entropy:** 60,000 | **Max Level:** 3
{% endhint %}

{% hint style="info" %} <mark style="color:red;">**Precision Cutting**</mark> Gives you more entropy from gutting fish using the gutting station (/fish gut). **Required Level:** 22 | **Entropy:** 70,000 | **Max Level:** 8
{% endhint %}

{% hint style="info" %} <mark style="color:orange;">**Crab Bait**</mark> Gives you a higher chance to catch crabs when fishing

**Required Level:** 25 | **Entropy:** 40,000 | **Max Level:** 5
{% endhint %}

{% hint style="info" %} <mark style="color:blue;">**Intellect**</mark> Gives you more XP from catching fish (regular XP, Sage is fishing XP)

**Required Level:** 25 | **Entropy:** 50,000 | **Max Level:** 10
{% endhint %}

{% hint style="info" %} <mark style="color:purple;">**Perception**</mark> Gives you more entropy from catching custom fish (Diamond, Plat, Mythical)

**Required Level:** 28 | **Entropy:** 75,000 | **Max Level:** 7
{% endhint %}

{% hint style="info" %} <mark style="color:green;">**Trophy**</mark> Gives you a higher chance to profit from fish scales. (/fish scales)

**Required Level:** 35 | **Entropy:** 60,000 | **Max Level:** 6
{% endhint %}

{% hint style="info" %} <mark style="color:yellow;">**Solar Rage**</mark> Gives you more money when selling fish in the fish shop (/fish shop)

**Required Level:** 35 | **Entropy:** 75,000 | **Max Level:** 5
{% endhint %}

{% hint style="info" %} <mark style="color:red;">**Master Fisherman**</mark> Gives you a higher chance to catch higher-tier fish (Diamond, Platinum, Mythical). **Required Level:** 45 | **Entropy:** 120,000 | **Max Level:** 20
{% endhint %}
